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If the player's character dies, they must restart at the beginning of that level. Quake 's single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). The fourth skill level, "Nightmare", was "so bad that it was hidden, so people won't wander in by accident". Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. Switches or keys open doors, and reaching the exit takes the player to the next level. In Quake 's single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit. The PlayStation 5 and Xbox Series X/S versions were released in October 2021. A remastered version of Quake was developed by Nightdive Studios and published by Bethesda Softworks and was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by MachineGames. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero. Despite its critical acclaim, Quake 's development was controversial in the history of id Software. Quake is often cited as one of the best video games ever made. Quake featured music composed by Trent Reznor and his band Nine Inch Nails.
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Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options.
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Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor. Quake takes inspiration from gothic fiction and the works of H. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry.
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The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.

Quake Mission Pack No.Quake is a first-person shooter game developed by id Software and published by GT Interactive.
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